A defined first release
Users, tasks, devices, languages and essential functionality, separating later releases.
SNUHY / MOBILE
Build around the tasks your audience needs, with interfaces, integrations, testing and release responsibilities defined from the start.
01 / SCOPE
Before choosing technology or drawing screens, define why people will open the app and what they need to accomplish. Review devices, languages, accounts, data and integrations, then scope a first release. App design, backend, administration, external services and distribution are explicit items, not assumptions. Review weak connections, denied permissions, errors and recovery, with an appropriate test and handover plan. Native or shared development depends on functionality and constraints; turning a website into an app is not automatically the best choice. Store accounts, fees, review and subsequent updates are clarified before agreement.
Users, tasks, devices, languages and essential functionality, separating later releases.
Navigation, content, loading, errors and permissions relevant to actual features.
Accounts, data, APIs, administration and external services according to agreed access and scope.
Device and scenario plan, release materials, files, ownership and store accounts; approval is not guaranteed.
02 / DEVICE STATES
An illustration of connectivity and a saved device copy. Change the settings to see the message. Offline support is scoped to your actual functionality.
SNUHY / DEMO
This state permits an update request. Connectivity does not prove the server responded or the operation succeeded.
Illustrative example, not client work or a ready product. No information is collected or actual permissions changed.
03 / DELIVERY
Review scenarios, data and integrations before selecting the development approach.
Review primary use, errors, connectivity, permissions and languages before screen approval.
Review builds, integrations, access and agreed devices without real customer transactions or messages.
Define publishing accounts, fees, materials, files and support, including store review responsibilities.
04 / BRIEF
Start with the actual need and what exists. Agree scope, outputs, cost and operating responsibilities before implementation.
Discuss your projectUsers, tasks and any existing website or backend.
Devices, languages, features, integrations and external services.
Authorised, safe test material; no credentials or customer data in the initial enquiry.
Target date, initial budget, publishing account owner and release approver.
05 / Q&A
Review your audience, features, device needs and maintenance plan. Define the approach without promising identical capabilities or one technology for every project.
Specify accounts, data, APIs, administration and hosting explicitly. Apps differ, and ongoing operation is not automatically included.
It depends on features, data, storage and synchronisation. Define what remains available, what fails and how that state is shown; full offline operation is not assumed.
Review purpose, compatibility, consent, permissions and service cost. A requested feature does not authorise permissions or unsolicited notifications.
No. Prepare agreed materials and owner accounts, but review decisions, timing and requirements are controlled by stores. Define responsibility for feedback.
Agree files, ownership, access, documentation and builds. Maintenance, OS updates, external services and new features need their own scope, term and cost.
06 / REFERENCES
References help define design and implementation requirements. They do not imply certification or guaranteed outcomes.
SNUHY / NEXT