Understand use
Audience, tasks, roles and content. Review available evidence and identify questions needing research or confirmation.
SNUHY / UX + UI
Plan user tasks and flows, then review interfaces and interactive prototypes before development starts.
01 / SCOPE
An attractive screen is not enough if people cannot finish their task. Start with the audience, tasks, content and constraints, reviewing the existing experience where available. Identify the core flows and difficult or unclear states, then develop structure, prototypes and interfaces that fit your identity. Review mobile layouts, Arabic and agreed languages, action labels, errors and empty states. The handover defines component behaviour and relationships between screens rather than isolated images. Interviews, user testing and field research depend on an explicit scope and available participants; do not assume research findings or measured improvements.
Audience, tasks, roles and content. Review available evidence and identify questions needing research or confirmation.
Navigation, steps and alternative outcomes, with wireframes before visual polish.
Screens and components covering loading, errors, empty states and interactions in agreed sizes and languages.
Organised files, prototype, usage rules and behaviour notes, with asset ownership and implementation boundaries.
02 / INTERFACE
Consider what people see before and after a result, and how they recover from errors. This illustrates search-interface states, not a functioning search service.
A label and example help people understand what to enter before they begin.
Illustrative example, not client work or a ready product. No information is collected or actual permissions changed.
03 / DELIVERY
Identify users, important journeys and observed issues, separating evidence from assumptions.
Review content order, navigation and alternative states before approving visual direction.
Create screens, components and interactions. Real user testing requires a plan, participants and appropriate data consent.
Define versions, states and sizes, distinguishing prototype behaviour from later development and integration.
04 / BRIEF
Start with the actual need and what exists. Agree scope, outputs, cost and operating responsibilities before implementation.
Discuss your projectProduct link or idea, users and priority tasks.
Observed problems, content, identity and research you may share.
Screens, languages, devices, technical constraints and approver.
Design only, or prototype, research and implementation review too?
05 / Q&A
Not automatically. The proposal names screens, files and prototype. Development, backend integration and operating tests are separate items if requested.
Yes. Review its flows, issues and components to decide what to preserve. Access to user data or analytics needs a defined purpose and authorisation.
Agree the research, participants, method and outputs first. A design opinion is not a user test; interviews, findings and improvements are never invented.
It demonstrates agreed flows and interactions, not a live system, database or payment service. Document simulation limits and implementation needs.
Define reading direction, languages and sizes, then review contrast, labels, focus and states. Formal compliance or audit requires explicit tests and scope; design is not certification.
Agreed screens, states, components, files and notes, with review rounds and approvals. Product-function changes after flow approval may require additional scope.
06 / REFERENCES
References help define design and implementation requirements. They do not imply certification or guaranteed outcomes.
SNUHY / NEXT