Snuhy

SNUHY / UX + UI

User experience and interface design

Plan user tasks and flows, then review interfaces and interactive prototypes before development starts.

01 / SCOPE

Design the task, not just the screen.

An attractive screen is not enough if people cannot finish their task. Start with the audience, tasks, content and constraints, reviewing the existing experience where available. Identify the core flows and difficult or unclear states, then develop structure, prototypes and interfaces that fit your identity. Review mobile layouts, Arabic and agreed languages, action labels, errors and empty states. The handover defines component behaviour and relationships between screens rather than isolated images. Interviews, user testing and field research depend on an explicit scope and available participants; do not assume research findings or measured improvements.

01

Understand use

Audience, tasks, roles and content. Review available evidence and identify questions needing research or confirmation.

02

Structure and flows

Navigation, steps and alternative outcomes, with wireframes before visual polish.

03

Interfaces and states

Screens and components covering loading, errors, empty states and interactions in agreed sizes and languages.

04

Developer handover

Organised files, prototype, usage rules and behaviour notes, with asset ownership and implementation boundaries.

02 / INTERFACE

Design is more than one screen.

Consider what people see before and after a result, and how they recover from errors. This illustrates search-interface states, not a functioning search service.

Search for a topic
?

Start with a clear question.

A label and example help people understand what to enter before they begin.

Illustrative example, not client work or a ready product. No information is collected or actual permissions changed.

03 / DELIVERY

From the task to a prototype we can review.

  1. 01

    Review the product and tasks

    Identify users, important journeys and observed issues, separating evidence from assumptions.

  2. 02

    Map the flow

    Review content order, navigation and alternative states before approving visual direction.

  3. 03

    Design and validate the agreed scope

    Create screens, components and interactions. Real user testing requires a plan, participants and appropriate data consent.

  4. 04

    Document the handover

    Define versions, states and sizes, distinguishing prototype behaviour from later development and integration.

04 / BRIEF

Share the product and the task to improve.

Start with the actual need and what exists. Agree scope, outputs, cost and operating responsibilities before implementation.

Discuss your project
  • Product link or idea, users and priority tasks.

  • Observed problems, content, identity and research you may share.

  • Screens, languages, devices, technical constraints and approver.

  • Design only, or prototype, research and implementation review too?

05 / Q&A

Before we begin.

01

Does design include development?

Not automatically. The proposal names screens, files and prototype. Development, backend integration and operating tests are separate items if requested.

02

Can you improve an existing product?

Yes. Review its flows, issues and components to decide what to preserve. Access to user data or analytics needs a defined purpose and authorisation.

03

Do you conduct user research and testing?

Agree the research, participants, method and outputs first. A design opinion is not a user test; interviews, findings and improvements are never invented.

04

Does the prototype work like the finished app?

It demonstrates agreed flows and interactions, not a live system, database or payment service. Document simulation limits and implementation needs.

05

What about Arabic and accessibility?

Define reading direction, languages and sizes, then review contrast, labels, focus and states. Formal compliance or audit requires explicit tests and scope; design is not certification.

06

What is delivered and how do revisions work?

Agreed screens, states, components, files and notes, with review rounds and approvals. Product-function changes after flow approval may require additional scope.

06 / REFERENCES

References for defining the work.

References help define design and implementation requirements. They do not imply certification or guaranteed outcomes.

SNUHY / NEXT

Review a real task in your product and define the screens, flows and states worth designing before paying to build them.